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Don’t miss our upcoming M&E webinar!

Mark your calendars for Thursday, October 31st, and join us for an exciting webinar that delves into the latest updates in Autodesk M&E solutions, including Maya, Bifrost, Arnold, and USD.


Time: 11:00 AM (GMT+1)
Location: Zoom
Register here: M&E Webinar


Our expert panel, featuring Autodesk Technical Specialists Jon Capleton, Roland Reyer, and John Paul Giancarlo, will walk you through the newest advancements in modelling, animation, rigging, rendering, and more.

Key topics include:

  • Maya: Retopology improvements, smart extrude, and animation updates.
  • Bifrost: New rigging solver and advanced simulations.
  • Arnold & USD: Global Light Sampling, performance boosts, and future directions in USD and Hydra viewports.

Who Should Attend:

This webinar is ideal for anyone involved in 3D modelling, animation, rigging, and rendering. Whether you’re a beginner or an experienced professional, stay ahead of the curve with Autodesk’s latest features and tools!

Don’t miss out—register today and secure your spot!

Autodesk’s new buying process

Autodesk releases new buying process effective today for customers in Europe.

It was originally launched in November 2023 in Australia and June 2024 in the US and Canada. With today’s release in Europe, Autodesk continues to roll out the new buying process globally.

What is changing with the new buying process?
The new buying process that was introduced for Autodesk Flex previously, is expanding to Autodesk subscriptions. In the new buying process, the transaction will happen directly between you as a customer and Autodesk. Starting today quotes and invoices related to Autodesk products will come directly from Autodesk via email. Everything before and after the transaction of Autodesk subscriptions will remain unchanged.

NTI Bluegfx is still your partner and will be there to support you
As an Autodesk Platinum Partner we will continue to support you when buying your Autodesk subscriptions as well as offering our support services, training courses, specialized expertise, consultancy, our own digital solutions and other software.

As always, if you have any questions, please reach out to us via email on sales@bluegfx.eu or call us on +353 (0)1 526 6717

Autodesk New Buying Experience

What does the new Autodesk buying process mean for you?

We have gathered all you need to know on this page to ensure you get a smooth experience.

New process when buying Autodesk products

Effective from 16 September 2024, there will be changes to how you purchase and renew your Autodesk products.

  • In this new buying process, the transaction and payments for purchases and renewals will happen directly between you as a customer and Autodesk.
  • Everything before and after will remain unchanged.
  • As an Autodesk Platinum Partner, we will continue to support you when you purchase and renew your Autodesk subscriptions as well as offering our support services, training courses, specialized expertise, consultancy, our own digital solutions and other software.

Please find more details and answers to any questions in our FAQs section. If you have additional questions, you are as always welcome to reach out to your NTI Bluegfx contact person.

What will change?

From 16 September 2024, your final quotes and invoices related to Autodesk products will come directly from Autodesk via email. If you are an Autodesk Flex customer, you may recognize the process as it is the same.

What will not change is that NTI Bluegfx will still send you quotes and discuss your needs.

How can you prepare:

Ensure you are prepared to receive and pay invoices from Autodesk instead of NTI Bluegfx.

If your company has a procurement team, they might require you to set Autodesk as a vendor before they can handle invoices from Autodesk. You can set up Autodesk as a vendor from this page.

If invoices are not paid on time, you may risk losing access to your Autodesk software.

Do you have more queries?

Feel free to reach out with any questions you may have to +44 1483 410370 or email sales@bluegfx.eu

Unlock up to 40% savings! Read more…

We’ve recently been helping clients maximise their savings on Autodesk renewals through comprehensive analysis of their Autodesk usage data.

By tailoring recommendations to their team’s needs, we’ve achieved substantial savings, with some cases seeing reductions of up to 40% from previous renewal costs:

We’re eager to extend our expertise to your organisation, providing in-depth analysis of your usage data to uncover potential savings opportunities.

Our analysis goes beyond cost reduction, generating efficiency gains and facilitating improved resource allocation, all at no extra charge.

As every organisation is unique, we invite you to connect with us to explore how our services can benefit your specific needs.


To learn more about our free five-step data analysis approach, email us at sales@bluegfx.eu or call +353 (0)1 526 6717

Discover Corona 11

Creating and detailing scenes has never been easier and faster. What’s new in Corona 11?

More freedom, more creativity

Corona 11 for 3ds Max and Cinema 4D brings a new level of creative freedom and control for artists, architects, and designers. Equipped with a powerful set of tools, it helps create and detail scenes with greater ease and speed than ever.

Powerful detailing of scenes

▪ Easily create stunning bathrooms, kitchens, walls, and floors with procedural tiles thanks to Corona Tile Map.

▪ Easily apply effects like weathering and staining to the edges of objects with Edge Map/Edge Shader.

New Scatter controls

▪ Define upper and lower limits for scattering, creating more realistic nature scenes with Scatter Altitude.

▪ You can now have scattered items look in the same direction quickly and easily using Scatter Look At.

Simulations

▪ Add an extra layer of action to your scenes with smoke, fire, and other Pyro simulations directly in Corona for Cinema 4D.

Improved workflow

▪ Corona 11 for 3ds Max comes with a set of handy scripts called Corona Power Tools, designed to speed up and replace repetitive and tedious design adjustments.

Other improvements

▪ Improved Normal / Bump filtering reduces the loss of detail in those channels that can come with using a smaller render resolution or moving an object further away from the camera.

▪ With the new Intel Denoiser, you get improved results and it can run on CPU or GPU, not being tied to NVIDIA GPUs.

▪ Users can now take advantage of the colour management options offered by the latest versions of Cinema 4D and 3ds Max.

▪ Improved Lister in Corona for Cinema 4D

Create stunning visuals and animations effortlessly with Corona 11.


Contact Us

For more information call our sales team on +353 (0)1 526 6717 or email sales@bluegfx.eu

Introducing ZBrush 2024

ZBrush 2024 comes with a number of improvements that make the industry standard for digital sculpting even better.

Some the features and enhancements include:

  • The innovative Anchors Brush receives an update enabling use of the brush without the need for masking the surface.
  • Split to Parts extends Knife Brush capabilities by allowing assets to be divided into pieces while keeping sliced parts as separate or unified parts within the SubTool menu.
  • The Gizmo and Transpose tools now feature topology masking along with capacity to snap to the center of the masking region. The Gizmo and Transpose Lines can snap along the masked area, making artist’s masking workflow easier.
  • Cinema 4D noises are now available in the ZBrush surface noise gallery.
  • With the new Repeat to Similar feature, artists can easily repeat changes from a source mesh they are editing and have changes populate target meshes with the same polygon count. Repeat to Similar supports Sculpting changes, Full mesh replacement, Masking and Polygrouping.
  • Grow and Shrink mask capabilities are expanded to include more dynamic control and increased design potential.
  • A new stroke option called DragStamp is included. Allows for control of the intensity associated with an alpha being dragged onto the surface by moving the cursor back and forth.
  • Two new buttons were added for creases promoting more control over areas of an asset where creases and edges occur. Crease Unmasked and Uncrease Unmasked.
  • Insert Mesh Brushes are now compatible with Stroke menu options.

For more information contact our sales team at sales@bluegfx.eu or give us a call on+353 (0)1 526 6717

Bluegfx becomes part of the NTI Group

We are very happy to announce that today we have joined the NTI Group (NTI). NTI is an Autodesk Platinum Partner with offices in Denmark, Finland, France, Germany, Iceland, Italy, Norway, Spain, Sweden and The Netherlands.

Becoming a part of a strong global Group

Matt Allen, CEO, Bluegfx, says: “We are delighted to join the NTI Group as part of our collective goal to build media and entertainment business in the United Kingdom and Europe and are very much looking forward to working with our new colleagues to expand the group’s business. NTI brings a new depth of knowledge, resources and expertise that delivers exponential value to our clients. Please rest assured, it’s business as usual and the existing Bluegfx team are here to continue to support you”.

Steen Alexander, CEO NTI Group, says: “First of all: A very warm welcome to both our new customers and colleagues! I am very proud to share the news that the NTI Group is now expanding into the United Kingdom and The Republic of Ireland.  It makes me particularly excited that Bluegfx with their more than 20 years of experience, elevates our value proposition towards the media and entertainment industry. With a growing global demand for video, gaming, animation, and visual effects we are happy that the NTI Group now becomes a strong partner for the media and entertainment industry as well”.

To know more, please read NTI’s announcement.

Some practical answers

Nothing will change with respect to your daily contacts at Bluegfx, phone numbers and emails for sales, support etc will remain the same. As will your licenses, contracts and ongoing projects.

We look forward to our continued collaboration!

If you have any questions, please do not hesitate to contact us by calling +353 (0)1 526 6717 or emailing us at sales@bluegfx.eu


NTI Group

The NTI Group is an Autodesk Platinum Partner and amongst the largest Autodesk partners in Europe with a revenue run rate of more than EUR 250 million and more than 650 employees in Denmark, Finland, France, Germany, Iceland, Italy, Norway, Spain, Sweden, United Kingdom, The Netherlands, and The Republic of Ireland (after the acquisition of Bluegfx). NTI Group is a leading full-service supplier of digital solutions for the construction, design, and manufacturing industries across Europe.  For more information, please visit NTI’s website.

Geographically Scaling Flame Workflows on AWS using Hammerspace

The powerful synergy of Bluegfx solution integration and Hammerspace’s cutting-edge data orchestration will unify and automate unstructured data across any data centre or any cloud, unifying your data silos.

With the Hammerspace solution, you can seamlessly collaborate with team members, no matter where they are and work together on projects in real-time, making the creative process smoother and more efficient.

Hammerspace recently showcased how their solution works in conjunction with Bluegfx partners Autodesk and AWS in this demo titled “Geographically Scaling Flame Workflows on AWS using Hammerspace”.

Watch this to see an Autodesk Flame artist running finishing projects across multiple AWS instances. You’ll witness a complete, high performance cloud studio in action.

Hammerspace provides television and film creatives, content publishers, special effects artists, and corporate video producers the ability to securely work efficiently and effectively in a decentralized world.

Get in touch

For more information or to request a demo please contact our sales team on +353 (0)1 526 6717 or email sales@bluegfx.eu

What’s new in Bifrost

Improve collaboration and deliver highest-quality production values in fewer seconds with Bifrost, Maya’s visual programming environment.

This release brings you a complete overhaul of viewport volume rendering, using new “NanoVTT” technology, as well as MPM Gel, an exciting new capability that simulates substances such as soft-serve ice cream. It also introduces native support for Apple Silicon for incredible performance that will take your art further.


Deliver highest-quality production values:

You can rely on Bifrost to produce content faster and more efficiently to meet growing demands. Maya’s visual programming environment handles huge, complex files, and libraries without slowing down productivity or causing an onset of delays and missed deadlines.

Improve collaboration:

You need a tool for non-destructive, collaborative editing to tackle complex projects. Bifrost-USD enables new content, from different artists, departments, and studios, to be added non-destructively to a scene.

Improve creativity, aesthetics, and quality:

The industry is shifting from quantity to quality of productions, increasing the importance of pixel-perfect visual effects. Bifrost offers the option of building custom effects or quickly getting 90% of the way to a final effect with pre-built graphs so that you can deliver detailed, natural looking effects like smoke, fire, explosions, sand or now, no matter their level of technical expertise.


What’s new in Bifrost


Apple Silicon Support

Bifrost now runs fully natively on both Apple Silicon and Intel Macs from a universal binary to help you achieve a new level of performance. Bifrost’s just-in-time compiler, Amino, also generates native ARM64 code allowing your graphs to be compiled into native code for Apple Silicon. The SDK has also been updated to allow building plugins as Universal binaries.

NanoVTT Viewport Volume Rendering

This release introduces NanoVTT viewport volume rendering. Bifrost has a highly efficient, state-of-the-art volume representation called the “volume tile tree”, or VTT, and needs a corresponding viewport rendering solution. NanoVTT delivers this in the form of a GPU-native volume format based on NanoVDB.

As part of this work, the viewport rendering code has been revamped. Volumes in the viewport more closely match Arnold renders by supporting more of Arnold’s features. This includes volumes with voxel colors rendering in the viewport. Fire and explosions can take advantage of physically based thermodynamic emission scaling, a recently released feature of Arnold. Level sets can be assigned a standard surface material for better visualization of levelset data. Volumes now render with an alpha channel in the viewport which is particularly useful for producing playblasts that can be composited.

Finally, the optimizations allow for viewing more total voxels to accommodate larger, more complex simulations without encountering the dreaded “TDR” GPU timeouts. All of this is customizable, allowing you to define volume viewport render settings in the graph to strike the optimal balance between render quality, features, and performance.

MPM Gel

A new “gel” material has been added to the MPM solver. This material can model ice cream, cake icing, toothpaste, ketchup, melted chocolate, foam, and much more. It is customizable using physical properties such as yield stress and viscosity. Gel is integrated with the rest of the MPM system and can be used with influences, fields, and all manners of visual programming.

Enhancements to Property Transfer and Geometry Nodes

In property transfer, low-level components continue to be built to allow the implementation of geometry operations in the graph. These include nodes to transfer from multiple geometries to one geometry (“2D operations”), such as merging meshes or constructing trails from a series of point clouds.

Additionally, you can transfer properties by sampling the original geometry. These “weighted sum” operations can allow operations such as scattering points onto a mesh and sampling the underlying properties or UVs, splitting meshes, and more. These are opening up Bifrost as a no-code geometry-node building platform.

Backdrops and Sticky notes improvements

Sticky notes are now scaled automatically in height to accommodate their content. Various interactions with backdrops and sticky notes have been improved to give you a smoother experience


Contact Us

Call us on +353 (0)1 526 6717 or email sales@bluegfx.eu

What’s new in Arnold

Arnold is focused on helping you deliver highest-quality production values and improve pipeline flexibility and scalability.

This update brings you native support for Apple Silicon in Arnold for Maya and an improved workflow for texture files.

Enhancements to colour management workflows in 3ds Max, better USD and MaterialX support, as well as optimization and bug fixes, empower you to create colourful, life-like renders that leap off the screen.

Deliver highest-quality production values:

You can rely on Arnold to render content faster and more efficiently to meet growing demands. Arnold thrives on heavy data sets and handles complex work with ease, leveraging USD and switching between CPU and GPU rendering to suit production needs.

Improve pipeline flexibility and scalability:

You can seamlessly integrate Arnold with top 3D digital content creation tools like Maya, 3ds Max, Houdini, Cinema 4D, and Katana.

Improve creativity, aesthetics, and quality:

Arnold offers a powerful, easy-to-use rendering experience that delivers beautiful and predictable results, letting you focus on being creative.


What’s new in Arnold


Native support for Apple CPUs in Arnold for Maya 2014

Arnold now natively supports running under Apple M series CPUs, such as the M1 CPU. The Arnold for Maya plug-in is now available as universal binaries, increasing rendering speeds by 20% in selected benchmarks compared to running Arnold in Rosetta emulation mode.

Colour management in Arnold for 3ds Max 2024

Arnold for 3ds Max now fully supports the newly added, colour management workflows in the latest release of 3ds Max. This brings predictable and consistent colours that will match and fit in with the colours in the rest of your pipeline.

When enabled, it relies on built-in, or self-provided, OpenColorIO configuration files. You can now change the default rendering space, define a view transform in the Arnold Render View, and change the input colour space for textures default configuration.

Arnold also now supports the improved OpenColorIO 2.2.1.

USD improvements

This release contains many USD improvements and bugfixes in the USD procedural and the Hydra Render Delegate, helping you better work with heavy data sets. Arnold USD now supports MaterialX displacement shaders in USD scenes and is available both as part of the Arnold plugins and as an open-source project here: https://github.com/Autodesk/arnold-usd.

Improved workflow for texture files

Arnold now enables the automatic generation of optimized TX textures from source textures as part of the rendering process. In this update, the automatic generation is improved and supports using texture files in scenes with different rendering colour spaces. Using optimized textures is critical for rendering speed and memory usage and having the TX conversion as part of the core rendering will help those without a dedicated TX workflow to achieve faster renders.

Other

This update contains improved performance and behaviour for autobump, support for OpenColorIO, faster scene updates, and multiple Arnold API and usability improvements, allowing you to render more quickly.


Buy Arnold

To purchase visit the product page here.


Contact Us

Call us on +353 (0)1 526 6717 or email sales@bluegfx.eu

Let's Talk

Got a project in mind?

Call us for a chat today

on +353 (0)1 526 6717 or email

sales@bluegfx.eu

to find out how we can help!

Contact our Support Team

support@bluegfx.com

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