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Discover Corona 11

Creating and detailing scenes has never been easier and faster. What’s new in Corona 11?

More freedom, more creativity

Corona 11 for 3ds Max and Cinema 4D brings a new level of creative freedom and control for artists, architects, and designers. Equipped with a powerful set of tools, it helps create and detail scenes with greater ease and speed than ever.

Powerful detailing of scenes

▪ Easily create stunning bathrooms, kitchens, walls, and floors with procedural tiles thanks to Corona Tile Map.

▪ Easily apply effects like weathering and staining to the edges of objects with Edge Map/Edge Shader.

New Scatter controls

▪ Define upper and lower limits for scattering, creating more realistic nature scenes with Scatter Altitude.

▪ You can now have scattered items look in the same direction quickly and easily using Scatter Look At.


▪ Add an extra layer of action to your scenes with smoke, fire, and other Pyro simulations directly in Corona for Cinema 4D.

Improved workflow

▪ Corona 11 for 3ds Max comes with a set of handy scripts called Corona Power Tools, designed to speed up and replace repetitive and tedious design adjustments.

Other improvements

▪ Improved Normal / Bump filtering reduces the loss of detail in those channels that can come with using a smaller render resolution or moving an object further away from the camera.

▪ With the new Intel Denoiser, you get improved results and it can run on CPU or GPU, not being tied to NVIDIA GPUs.

▪ Users can now take advantage of the colour management options offered by the latest versions of Cinema 4D and 3ds Max.

▪ Improved Lister in Corona for Cinema 4D

Create stunning visuals and animations effortlessly with Corona 11.

Contact Us

For more information call our sales team on +353 (0)1 526 6717 or email

Black Friday Offers!

Don’t miss out on some exciting Black Friday offers. Check Them Out Now!


Starting November 20, 2023, until November 27, 2023, you can benefit from a 20% discount on new annual commercial licenses* for the following Chaos® products: 

V-Ray, Corona, Vantage, Cloud 100 Credits.

This offer is valid until November 27, 2023. It does not apply to renewals and annual licenses for educational products. Terms & Conditions apply.


Join Autodesk’s Cyber Week Flash Promotion on 21 November through 27 November 2023. Annual Subscriptions of the following products are temporarily reduced by 20%:

A maximum of 20 subscriptions per customer is allowed, regardless of product mix. This offer is available in the Autodesk sales region EMEA, and the UK.

Contact Us

If you have any questions or require additional information, please don’t hesitate to contact our sales team at on +353 (0)1 526 6717 or email

Introducing ZBrush 2024

ZBrush 2024 comes with a number of improvements that make the industry standard for digital sculpting even better.

Some the features and enhancements include:

  • The innovative Anchors Brush receives an update enabling use of the brush without the need for masking the surface.
  • Split to Parts extends Knife Brush capabilities by allowing assets to be divided into pieces while keeping sliced parts as separate or unified parts within the SubTool menu.
  • The Gizmo and Transpose tools now feature topology masking along with capacity to snap to the center of the masking region. The Gizmo and Transpose Lines can snap along the masked area, making artist’s masking workflow easier.
  • Cinema 4D noises are now available in the ZBrush surface noise gallery.
  • With the new Repeat to Similar feature, artists can easily repeat changes from a source mesh they are editing and have changes populate target meshes with the same polygon count. Repeat to Similar supports Sculpting changes, Full mesh replacement, Masking and Polygrouping.
  • Grow and Shrink mask capabilities are expanded to include more dynamic control and increased design potential.
  • A new stroke option called DragStamp is included. Allows for control of the intensity associated with an alpha being dragged onto the surface by moving the cursor back and forth.
  • Two new buttons were added for creases promoting more control over areas of an asset where creases and edges occur. Crease Unmasked and Uncrease Unmasked.
  • Insert Mesh Brushes are now compatible with Stroke menu options.

For more information contact our sales team at or give us a call on+353 (0)1 526 6717

3 months of free V-Ray with annual subscriptions

Thinking about getting a V-Ray subscription? Now’s the perfect time! Buy a new annual V-Ray license from October 9 — 24, and benefit from an extra three months absolutely free.

More time
Use these three extra months to dive deep into V-Ray’s incredible feature set and build your expertise. Or, take on more projects, safe in the knowledge that you’ll have more time to work on them. And your bank balance will be a little happier that renewal reminder will come three months later.

All the benefits of a V-Ray Subscription
With so many added extras, there’s never been a better time to get V-Ray. A V-Ray Solo license will work with any supported digital content creation software, including 3ds Max, Maya, SketchUp, Revit, and Rhino, and it includes access to Chaos Cosmos, with over 4,500 assets — and counting.

Or, you can upgrade to a V-Ray Premium license for all of the above plus:

▪ Phoenix for 3ds Max and Maya, so you can unleash spectacular fluid sims
▪ 20 Chaos Cloud credits to help you render faster and beat deadlines
▪ Chaos Scans with complex materials such as holographic foil
▪ Chaos Player for straightforward video and image-sequence editing

Offer ends October 24.

Get in touch

For more information please contact our sales team on +353 (0)1 526 6717 or email

3 months of free Corona with annual subscriptions

Thinking about getting a Corona subscription? Now’s the perfect time! Buy a new annual Corona license from October 9 — 24, and benefit from an extra three months absolutely free.

More time

Use these three extra months to take on more projects, safe in the knowledge that you’ll have more time to work on them. Or, dive deep into Corona’s incredible feature set and build your expertise. And your bank balance will be a little happier that renewal reminder will come three months later.

All the benefits of an annual license

There’s never been a better time to get Corona. Take out a Solo subscription, and you’ll get access to Chaos Cosmos, with over 4,500 assets, including 3D models, materials, and HDRIs to use in your projects.

Why stop there?

Treat yourself to a Premium subscription, and you’ll also get Chaos Phoenix so you can unleash spectacular fluid sims, Chaos Scans for complex materials such as holographic foil, and Chaos Player for straightforward video and image-sequence editing and more features to boost your creativity.

Offer ends October 24.

For more info, visit our Corona product page.


Get in touch

For more information please contact our sales team on +353 (0)1 526 6717 or email

Bluegfx becomes part of the NTI Group

We are very happy to announce that today we have joined the NTI Group (NTI). NTI is an Autodesk Platinum Partner with offices in Denmark, Finland, France, Germany, Iceland, Italy, Norway, Spain, Sweden and The Netherlands.

Becoming a part of a strong global Group

Matt Allen, CEO, Bluegfx, says: “We are delighted to join the NTI Group as part of our collective goal to build media and entertainment business in the United Kingdom and Europe and are very much looking forward to working with our new colleagues to expand the group’s business. NTI brings a new depth of knowledge, resources and expertise that delivers exponential value to our clients. Please rest assured, it’s business as usual and the existing Bluegfx team are here to continue to support you”.

Steen Alexander, CEO NTI Group, says: “First of all: A very warm welcome to both our new customers and colleagues! I am very proud to share the news that the NTI Group is now expanding into the United Kingdom and The Republic of Ireland.  It makes me particularly excited that Bluegfx with their more than 20 years of experience, elevates our value proposition towards the media and entertainment industry. With a growing global demand for video, gaming, animation, and visual effects we are happy that the NTI Group now becomes a strong partner for the media and entertainment industry as well”.

To know more, please read NTI’s announcement.

Some practical answers

Nothing will change with respect to your daily contacts at Bluegfx, phone numbers and emails for sales, support etc will remain the same. As will your licenses, contracts and ongoing projects.

We look forward to our continued collaboration!

If you have any questions, please do not hesitate to contact us by calling +353 (0)1 526 6717 or emailing us at

NTI Group

The NTI Group is an Autodesk Platinum Partner and amongst the largest Autodesk partners in Europe with a revenue run rate of more than EUR 250 million and more than 650 employees in Denmark, Finland, France, Germany, Iceland, Italy, Norway, Spain, Sweden, United Kingdom, The Netherlands, and The Republic of Ireland (after the acquisition of Bluegfx). NTI Group is a leading full-service supplier of digital solutions for the construction, design, and manufacturing industries across Europe.  For more information, please visit NTI’s website.

Geographically Scaling Flame Workflows on AWS using Hammerspace

The powerful synergy of Bluegfx solution integration and Hammerspace’s cutting-edge data orchestration will unify and automate unstructured data across any data centre or any cloud, unifying your data silos.

With the Hammerspace solution, you can seamlessly collaborate with team members, no matter where they are and work together on projects in real-time, making the creative process smoother and more efficient.

Hammerspace recently showcased how their solution works in conjunction with Bluegfx partners Autodesk and AWS in this demo titled “Geographically Scaling Flame Workflows on AWS using Hammerspace”.

Watch this to see an Autodesk Flame artist running finishing projects across multiple AWS instances. You’ll witness a complete, high performance cloud studio in action.

Hammerspace provides television and film creatives, content publishers, special effects artists, and corporate video producers the ability to securely work efficiently and effectively in a decentralized world.

Get in touch

For more information or to request a demo please contact our sales team on +353 (0)1 526 6717 or email

SIGGRAPH 2023 takes place on 6th-10th August

Get ready for an exhilarating event that will push the boundaries of innovation and creativity!

SIGGRAPH 2023 promises to be a transformative experience that will shape the future of the industry. From mind-blowing demos and cutting-edge research presentations to inspiring talks by industry visionaries, this event is a must-attend for anyone passionate about the intersection of technology and creativity.

SIGGRAPH 2023 offers its global community a premier experience through the in-person conference in Los Angeles, as well as an online space to engage in livestreamed, virtual sessions to celebrate their community’s visions, conversations, innovations, advancements, and more.

At SIGGRAPH 2023, you’ll have the opportunity to explore the latest software tools, hardware innovations, and emerging trends that are revolutionizing the way we create, interact with, and experience digital content.

Whether you’re a seasoned professional or just starting your journey, SIGGRAPH offers a wealth of inspiration, networking opportunities, and educational resources to help you stay at the forefront of this rapidly evolving industry. Have a look at the full program.

Join Autodesk Vision Series at SIGGRAPH 2023 on 8-9 August and immerse yourself in a world of cutting-edge technologies, revolutionary ideas, and inspiring insights from industry experts.

To find out more about the event, visit SIGGRAPH 2023.

Get in touch

Contact Bluegfx on +353 (0)1 526 6717 or email

What’s new in Bifrost

Improve collaboration and deliver highest-quality production values in fewer seconds with Bifrost, Maya’s visual programming environment.

This release brings you a complete overhaul of viewport volume rendering, using new “NanoVTT” technology, as well as MPM Gel, an exciting new capability that simulates substances such as soft-serve ice cream. It also introduces native support for Apple Silicon for incredible performance that will take your art further.

Deliver highest-quality production values:

You can rely on Bifrost to produce content faster and more efficiently to meet growing demands. Maya’s visual programming environment handles huge, complex files, and libraries without slowing down productivity or causing an onset of delays and missed deadlines.

Improve collaboration:

You need a tool for non-destructive, collaborative editing to tackle complex projects. Bifrost-USD enables new content, from different artists, departments, and studios, to be added non-destructively to a scene.

Improve creativity, aesthetics, and quality:

The industry is shifting from quantity to quality of productions, increasing the importance of pixel-perfect visual effects. Bifrost offers the option of building custom effects or quickly getting 90% of the way to a final effect with pre-built graphs so that you can deliver detailed, natural looking effects like smoke, fire, explosions, sand or now, no matter their level of technical expertise.

What’s new in Bifrost

Apple Silicon Support

Bifrost now runs fully natively on both Apple Silicon and Intel Macs from a universal binary to help you achieve a new level of performance. Bifrost’s just-in-time compiler, Amino, also generates native ARM64 code allowing your graphs to be compiled into native code for Apple Silicon. The SDK has also been updated to allow building plugins as Universal binaries.

NanoVTT Viewport Volume Rendering

This release introduces NanoVTT viewport volume rendering. Bifrost has a highly efficient, state-of-the-art volume representation called the “volume tile tree”, or VTT, and needs a corresponding viewport rendering solution. NanoVTT delivers this in the form of a GPU-native volume format based on NanoVDB.

As part of this work, the viewport rendering code has been revamped. Volumes in the viewport more closely match Arnold renders by supporting more of Arnold’s features. This includes volumes with voxel colors rendering in the viewport. Fire and explosions can take advantage of physically based thermodynamic emission scaling, a recently released feature of Arnold. Level sets can be assigned a standard surface material for better visualization of levelset data. Volumes now render with an alpha channel in the viewport which is particularly useful for producing playblasts that can be composited.

Finally, the optimizations allow for viewing more total voxels to accommodate larger, more complex simulations without encountering the dreaded “TDR” GPU timeouts. All of this is customizable, allowing you to define volume viewport render settings in the graph to strike the optimal balance between render quality, features, and performance.


A new “gel” material has been added to the MPM solver. This material can model ice cream, cake icing, toothpaste, ketchup, melted chocolate, foam, and much more. It is customizable using physical properties such as yield stress and viscosity. Gel is integrated with the rest of the MPM system and can be used with influences, fields, and all manners of visual programming.

Enhancements to Property Transfer and Geometry Nodes

In property transfer, low-level components continue to be built to allow the implementation of geometry operations in the graph. These include nodes to transfer from multiple geometries to one geometry (“2D operations”), such as merging meshes or constructing trails from a series of point clouds.

Additionally, you can transfer properties by sampling the original geometry. These “weighted sum” operations can allow operations such as scattering points onto a mesh and sampling the underlying properties or UVs, splitting meshes, and more. These are opening up Bifrost as a no-code geometry-node building platform.

Backdrops and Sticky notes improvements

Sticky notes are now scaled automatically in height to accommodate their content. Various interactions with backdrops and sticky notes have been improved to give you a smoother experience

Contact Us

Call us on +353 (0)1 526 6717 or email

What’s new in Arnold

Arnold is focused on helping you deliver highest-quality production values and improve pipeline flexibility and scalability.

This update brings you native support for Apple Silicon in Arnold for Maya and an improved workflow for texture files.

Enhancements to colour management workflows in 3ds Max, better USD and MaterialX support, as well as optimization and bug fixes, empower you to create colourful, life-like renders that leap off the screen.

Deliver highest-quality production values:

You can rely on Arnold to render content faster and more efficiently to meet growing demands. Arnold thrives on heavy data sets and handles complex work with ease, leveraging USD and switching between CPU and GPU rendering to suit production needs.

Improve pipeline flexibility and scalability:

You can seamlessly integrate Arnold with top 3D digital content creation tools like Maya, 3ds Max, Houdini, Cinema 4D, and Katana.

Improve creativity, aesthetics, and quality:

Arnold offers a powerful, easy-to-use rendering experience that delivers beautiful and predictable results, letting you focus on being creative.

What’s new in Arnold

Native support for Apple CPUs in Arnold for Maya 2014

Arnold now natively supports running under Apple M series CPUs, such as the M1 CPU. The Arnold for Maya plug-in is now available as universal binaries, increasing rendering speeds by 20% in selected benchmarks compared to running Arnold in Rosetta emulation mode.

Colour management in Arnold for 3ds Max 2024

Arnold for 3ds Max now fully supports the newly added, colour management workflows in the latest release of 3ds Max. This brings predictable and consistent colours that will match and fit in with the colours in the rest of your pipeline.

When enabled, it relies on built-in, or self-provided, OpenColorIO configuration files. You can now change the default rendering space, define a view transform in the Arnold Render View, and change the input colour space for textures default configuration.

Arnold also now supports the improved OpenColorIO 2.2.1.

USD improvements

This release contains many USD improvements and bugfixes in the USD procedural and the Hydra Render Delegate, helping you better work with heavy data sets. Arnold USD now supports MaterialX displacement shaders in USD scenes and is available both as part of the Arnold plugins and as an open-source project here:

Improved workflow for texture files

Arnold now enables the automatic generation of optimized TX textures from source textures as part of the rendering process. In this update, the automatic generation is improved and supports using texture files in scenes with different rendering colour spaces. Using optimized textures is critical for rendering speed and memory usage and having the TX conversion as part of the core rendering will help those without a dedicated TX workflow to achieve faster renders.


This update contains improved performance and behaviour for autobump, support for OpenColorIO, faster scene updates, and multiple Arnold API and usability improvements, allowing you to render more quickly.

Buy Arnold

To purchase visit the product page here.

Contact Us

Call us on +353 (0)1 526 6717 or email

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