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Discover Corona 11

Creating and detailing scenes has never been easier and faster. What’s new in Corona 11?

More freedom, more creativity

Corona 11 for 3ds Max and Cinema 4D brings a new level of creative freedom and control for artists, architects, and designers. Equipped with a powerful set of tools, it helps create and detail scenes with greater ease and speed than ever.

Powerful detailing of scenes

▪ Easily create stunning bathrooms, kitchens, walls, and floors with procedural tiles thanks to Corona Tile Map.

▪ Easily apply effects like weathering and staining to the edges of objects with Edge Map/Edge Shader.

New Scatter controls

▪ Define upper and lower limits for scattering, creating more realistic nature scenes with Scatter Altitude.

▪ You can now have scattered items look in the same direction quickly and easily using Scatter Look At.

Simulations

▪ Add an extra layer of action to your scenes with smoke, fire, and other Pyro simulations directly in Corona for Cinema 4D.

Improved workflow

▪ Corona 11 for 3ds Max comes with a set of handy scripts called Corona Power Tools, designed to speed up and replace repetitive and tedious design adjustments.

Other improvements

▪ Improved Normal / Bump filtering reduces the loss of detail in those channels that can come with using a smaller render resolution or moving an object further away from the camera.

▪ With the new Intel Denoiser, you get improved results and it can run on CPU or GPU, not being tied to NVIDIA GPUs.

▪ Users can now take advantage of the colour management options offered by the latest versions of Cinema 4D and 3ds Max.

▪ Improved Lister in Corona for Cinema 4D

Create stunning visuals and animations effortlessly with Corona 11.


Contact Us

For more information call our sales team on +353 (0)1 526 6717 or email sales@bluegfx.eu

Introducing ZBrush 2024

ZBrush 2024 comes with a number of improvements that make the industry standard for digital sculpting even better.

Some the features and enhancements include:

  • The innovative Anchors Brush receives an update enabling use of the brush without the need for masking the surface.
  • Split to Parts extends Knife Brush capabilities by allowing assets to be divided into pieces while keeping sliced parts as separate or unified parts within the SubTool menu.
  • The Gizmo and Transpose tools now feature topology masking along with capacity to snap to the center of the masking region. The Gizmo and Transpose Lines can snap along the masked area, making artist’s masking workflow easier.
  • Cinema 4D noises are now available in the ZBrush surface noise gallery.
  • With the new Repeat to Similar feature, artists can easily repeat changes from a source mesh they are editing and have changes populate target meshes with the same polygon count. Repeat to Similar supports Sculpting changes, Full mesh replacement, Masking and Polygrouping.
  • Grow and Shrink mask capabilities are expanded to include more dynamic control and increased design potential.
  • A new stroke option called DragStamp is included. Allows for control of the intensity associated with an alpha being dragged onto the surface by moving the cursor back and forth.
  • Two new buttons were added for creases promoting more control over areas of an asset where creases and edges occur. Crease Unmasked and Uncrease Unmasked.
  • Insert Mesh Brushes are now compatible with Stroke menu options.

For more information contact our sales team at sales@bluegfx.eu or give us a call on+353 (0)1 526 6717

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Got a project in mind?

Call us for a chat today

on +353 (0)1 526 6717 or email

sales@bluegfx.eu

to find out how we can help!

Contact our Support Team

support@bluegfx.com

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